using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
using BuzzGUI.Interfaces;
using BuzzGUI.Common;
namespace BuzzGUI.WaveformControl.Commands
{
///
/// Interaction logic for DecibelValueEditor.xaml
///
public partial class DecibelValueEditor : Window
{
double newAmp;
public DecibelValueEditor()
{
InitializeComponent();
this.KeyDown += new KeyEventHandler(textBox_KeyDown);
gainKnob.Minimum = 0.0;
gainKnob.Maximum = 4.0;
gainKnob.Value = 1.0;
}
public double Value { get { return newAmp; } }
private void gainKnob_ValueChanged(object sender, RoutedPropertyChangedEventArgs e)
{
newAmp = gainKnob.Value;
UpdateGainText();
}
void UpdateGainText()
{
double v = newAmp;
dbTextBlock.Text = v > 0 ? string.Format("{0:F1}dB", Decibel.FromAmplitude(v)) : "-inf.dB";
}
void textBox_KeyDown(object sender, KeyEventArgs e)
{
if (e.Key == Key.Escape)
{
this.DialogResult = false;
this.Close();
e.Handled = true;
}
if (e.Key == Key.Return)
{
this.DialogResult = true;
this.Close();
e.Handled = true;
}
}
private void accept_Click(object sender, RoutedEventArgs e)
{
this.DialogResult = true;
this.Close();
e.Handled = true;
}
}
}