using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.ComponentModel; using System.Collections.ObjectModel; namespace BuzzGUI.Interfaces { public interface IEnvelope : INotifyPropertyChanged { ReadOnlyCollection> Points { get; } int SustainPoint { get; } int PlayPosition { get; } bool IsEnabled { get; set; } void Update(IEnumerable> points, int sustainpoint); } }